﻿namespace RtsTest.Game
{
    using UnityEngine;

    public class GameApplication : MonoBehaviour
    {
        public void Awake()
        {
            var unit = gameObject.AddComponent<GameKits.Unity.Rts.UnitBehaviour>();
            var tank = unit.AttachUnit<TankUnit>();
            tank.IsEnabled = true;
        }
    }
}
